Whether it's for games, VFX, or Animation, characters are the main driving force behind establishing an effective connection between the audience and the story. While the character's animation and performance are crucial elements in conveying the narrative to the audience and triggering emotional responses, the character's design also features parameters that need to be considered in its development to a believable standard. These include an in-depth understanding of silhouettes, shapes, anatomy, high and low frequency detail, and a strategic approach to the pipeline. To complement the character animation content delivered in the 40-credit module DES 334, this module aims at introducing student to the principles, parameters, and pipelines in developing believable characters for Animation, VFX, and Games.
This module is 30 credits, as to be equal in importance and weighting to DES344 Animation Strategies which runs alongside the module in semester 1, both of which are practical focused studio modules.

- Teacher: Kostas Andrias