Because of the introductory nature of this module, it will be assumed that you have little or no prior knowledge of the role, responsibility and language of the preproduction process. This module investigates the skills required to proceed through the preproduction process.
This module will show the entire process of pre-production, from developing original and engaging ideas, concepting characters and environments to storyboarding and producing eye catching presentation material. You will examine potential audiences and how to market your ideas in a way that makes them appealing both to the public and industry alike.
In this course you will follow the preproduction pipeline for creating either a pitch bible for a children’s tv series or a game design document for a 7-PEGI game, from visual and contextual research through to concept art, story art, character design, environments, assets, linear and non-linear storytelling. Create an animatic or walkthrough to demonstrate your concept’s viability. Pitch your idea in a short presentation at the end of the module. Work individually, or as part of a creative team.
- Teacher: Brian Morris