This module explores digital literacy in the context of 3D computer graphics, linking theory and terminology to the studio practice modules.
3D art, whether for animation, real-time applications, architectural visualisation, illustrations, or 3D printing, are becoming an essential part in a wide variety of industry pipelines. The methods for designing and making 3D art are ever changing and adapting to suit artists.

This presents an array of opportunities for the development of new visual narratives and design challenges. Introducing students to different methods for researching and contextualising design and making of 3D art to promote informed discussion. This approach to discussion with the appropriate level of 3D digital literacy is key to developing students informed self-reflection and constructively critical approach to their own practice.

The module will help students explore the creative and technical requirements to work collaboratively towards 3D art design, processes and outcomes within the contemporary contexts of the discipline. This will require sustained and careful observation of a wide range of visual & contextual research towards 3D art and design, developing and deploying strategies and creative problem solving that also involves a level of risk-taking and experimentation.

Module is weighed at 30 credits to reflect the equal importance and workload to the DES131 Animation Studio module which runs alonside this module in semester 1. Both these modules are practical focused studio modules.